Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Wednesday, August 11, 2010

lsl - Giving a notecard


I was wading back into the Second Life waters after volunteering to help build an art gallery for a group at work. I was also working on a couple of sculptures.

One of the things I wanted to add was to have my object give a notecard to someone who clicked on it.

This was simple.
First. Create a new notecard in your inventory.
Drag it into the content of the object you want to give that notecard.
Let's say it's called "Light Hand Sculpture - notecard"

Add this script and it will give the notecard to someone who clicks on your object.

default
{
state_entry()
{
}
touch_start(integer total_number)
{
llGiveInventory(llDetectedKey(0), "Light Hand Sculpture - notecard");

}
}


Here is the sculpture I was working on. It is on a private sim so I can't give you a link to see it. Sorry.


"Light Hand"

Monday, June 30, 2008

Need Second Life volunteers for a quick photo

The Second Life pinball machine is coming along nicely. I'm over two weeks ahead on blog posts so you should be seeing slow, but significant progress over the coming weeks.

I'm getting to the point where I'm deciding on the art theme of the pinball machine and I've decided I would like to make it a "Second Life pinball machine". That means that I need to get some good in world photos that might work as the score board and table background. If you would be interested in being notified (and possibly immortalized on a pinball machine) when I would get everyone together, please send me an e-mail (wood@side8.com, SL:Wood Wheels) and I'll pick a time and a date for the shoot. Also if you have ideas for a place that might work well I'm open to suggestions. I'm thinking something on a hillside or pyramid shape will allow more people to fit in the sort of vertical space I'm needing.