Showing posts with label books. Show all posts
Showing posts with label books. Show all posts

Wednesday, January 21, 2015

Theory of fun

I've been revisiting this book on game design and really enjoying it. It will really help you understand what makes fun games fun.


 
Also, this book does a good job of talking about violence in video games and what it actually means. I don't know if it was in the book or not, but I remember reading this and coming up with a defense of violence in video games. Not that I condone violence, I like peaceful people, but the fact is that you can only complain about game violence if you've never played this children's classic.

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Monday, April 2, 2007

Books to use with Torque

In choosing books for the game development class I am teaching we really only had three choices for the class. I don't belive I made the best choice with the limited time I had to choose and would choose differently now.These are the two books I would choose for the class if I had to choose again.

3D Game Programming All In One and Advanced 3D Game Programming All In One.

These two books compliment each other very well. The first book is more oriented towards a general overview and the tools to use and the second one has a much better focus on Torque Script and programming.

The other book that I would leave off the list is:The Game Programmers Guide To Torque

I thought this book would serve as a better reference, but it seems to be a wiki that was turned into a book and isn't detailed enough as a reference, or descriptive enough as a book. It jumps around too much and doesn't help give a clear understanding.