public Sprite tile_plain; // assign this in unity by dragging a sprite to it
void Start()
{
GameObject tile = new GameObject();
tile.AddComponent();
tile.GetComponent().sprite = tile_plain;
tile.transform.position = new Vector2((i * tile_plain.rect.width)/tile_plain.pixelsPerUnit, 5f);
}
Showing posts with label 2d. Show all posts
Showing posts with label 2d. Show all posts
Thursday, January 29, 2015
Unity2D script to programatcally add a sprite
I'm create a grid of tiles. The tiles are sprites and I'm laying them out programmatically. Here is the code to generate one of the tiles.
Wednesday, March 25, 2009
Skeet Slider game
I didn't even think I was going to be able to get a game done this week. I was spending a bunch of time on HLSL (the XNA shader language) and not getting where I needed to get. I decided I still needed to get a game done this week and I have yet to do a 2D game using XNA so I decided (yesterday) that would be the best way to complete the project in the time left.
The game is called Skeet Slider. Not my best by far, but much better than the past few weeks while I've been learning the XNA framework. You slide a puck across the bottom of the screen trying to avoid bouncing blocks. It's all about timing. I wanted to add a feature to change the velocity of the puck, but I'm out of time. Here is a screen shot of the game on level 4, the highest level. I spent a little time at the end to add better art for the game so it is cleaner that what I've written in XNA so far.
The game is called Skeet Slider. Not my best by far, but much better than the past few weeks while I've been learning the XNA framework. You slide a puck across the bottom of the screen trying to avoid bouncing blocks. It's all about timing. I wanted to add a feature to change the velocity of the puck, but I'm out of time. Here is a screen shot of the game on level 4, the highest level. I spent a little time at the end to add better art for the game so it is cleaner that what I've written in XNA so far.

I also messed with the publish system in XNA Game Studio 3.0 and created an installer you can use to run the game. It is available here: http://www.woodsgoods.com/gawxna/01skeetslider.
I have also been considering offering the source code to some of these games to try and cover some of my time. It's a minimal $5 to purchase the C# source code to the Skeet Slider XNA Game. Please tell me if you think this is reasonable or not? I could really use some feedback.
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