Wednesday, December 12, 2007

Distilling a Second Life harassment incident

When building my checkers game I've had a number of people approach and touch the board and at least two attempts to disrupt and divert my attention. On both I asked them nicely to stop and reported the incident as harassment when they didn't. I sent an IM to both people. The second person (who had built a lot of large cubes over the area I was working and made me move, he also used a lot of expletives) became irate and came back upset when I told him I had reported the harassment. I didn't responded to any of the verbal attacks and I was finally able to distill the incident by saying something like this.

Me: Hey, how about we work together on something together instead being disruptive. I find that life is a lot more fun when we help each other and work together.
Me: I think it would be interesting to work on a project with you. I have a lot of programming experience and help on the scripting side of a build.
Mr. Disruptive: You mean a truce?

(I never knew I was at war)

Me: Yeah, sure.
Mr. Disruptive: Okay, cool.

He had left the area and then asked me for a teleport. He never really talked to me again, but he hung out in the area tweaking a spheroid and soon added me as a friend. So as I've found in life and now in virtual life, bad situations can usually be distilled by an offer to work together even when one person is bent on being disruptive. The charity work I do is the most rewarding thing that I have ever done and I'm always looking for ways to continue those efforts. It seems there is even room for this type of work in the virtual world!

I wrote this up a few days ago and he actually came back around to show me some new emotes he had received from a friend. I think he's just a kid, but its much better than the initial interactions.

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