I've updated the GameDev360 website for the class. I have it on local disk so not much to show. I'm planning on mostly using the open source project on source forge for the class, but I still needed some place for the syllabus and class overview.
I also had to pick a book for the class. This is the book I'm going to use. I doesn't have anything to do on engine development, so I'll be teaching that part without a book.
I also had to pick a book for the class. This is the book I'm going to use. I doesn't have anything to do on engine development, so I'll be teaching that part without a book.
I also like these books a lot and will be using them as a resource. The second one doesn't have anything to do with XNA, but it has a lot of good ideas about game engines.
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