Tuesday, November 25, 2014

Blender UV Mapping

I have a love hate relationship with Blender.  Love that it's free and super powerful. Hate that I have to relearn how to do simple stuff every time I step away from it for a few months.  I will say that this time, the tenth that I've created a UV map on a mesh has been the easiest.

This site documentation really helped and even though I'm using 2.72b, and the documentation is for 2.6 it didn't seem to matter.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Mapping/UV/Unwrapping

It might not seem like a lot, but this will be a good test model for the game mechanic I'm building.

 
This is the actual texture.

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