public Sprite tile_plain; // assign this in unity by dragging a sprite to it
void Start()
{
GameObject tile = new GameObject();
tile.AddComponent();
tile.GetComponent().sprite = tile_plain;
tile.transform.position = new Vector2((i * tile_plain.rect.width)/tile_plain.pixelsPerUnit, 5f);
}
Thursday, January 29, 2015
Unity2D script to programatcally add a sprite
I'm create a grid of tiles. The tiles are sprites and I'm laying them out programmatically. Here is the code to generate one of the tiles.
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