Tonight is the night I'm hosting a bunch of local game industry folks to view the student projects and presentations. The best game get's a $100 gift card, but the students have done most of the work with the opportunity to get in front of a bunch of folks from industry. It's an experiment, but right now the wave looks a lot bigger than I ever expected.
This is how judging will be weighted. It doesn't have anything to do with their grade on the project, just who 'wins' best game.
Completeness: (25 %)
Replay/fun factor (20 %)
Uniqueness (15 %)
Story (10 %)
Graphics (10 %)
Simple graphics that are used in a unique way will also receive high scores here.
Audio: (10 %)
Student Choice: (10%) (max 90 points = 18 students x 5 points each)
I've tried to break completness out into the following sub items: Splash screen, main menu, Scoring, Game has a story, Game controls/play, multiple levels, game ends/menu cycle/quit, high score system.
I have this obscene spreadsheet created which will automatically calculate the winner based on judges input. Once I have the number (1-100) from the judges for each game and category I simply imput them and come up with a winner. I did this last year, but I put the numbers in as I went. I just hope it doesn't take forever to enter the data, but things have a way of working themselves out. I'll report again tomorrow with the winners.
Just as I finish writing this I may dump the spreadsheet and just ask for the judges first, second and third choices for the winner. Hmmm.
Tuesday, May 15, 2007
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